Edited Books
Markopoulos, P., Martens, J.B., Malins, J., Coninx, K., Liapis, A., “Creative Collaboration: Principles, Methods and Tools for Early Design”, Human Computer Interaction Series, London: Springer Verlag.
Overview
From the fields of human computer interaction and product design there has been a long standing and growing interest in developing innovative methods and tools to support the early phases of design. Ideas like low fidelity prototyping, sketching, creative workshops where stakeholders are involved as co-designers, have long ago made the transition from research literature to widely used practice. Whereas such research has a long and successful research tradition, current practice relies to a large extent on traditional means such as sketching on paper and conventional brainstorms. Such techniques have proven themselves and have emerged out of design practice over decennia. However, design practice is becoming increasingly distributed because of trends relating to globalization, open innovation processes, and the adoption of internet based applications to support remote collaboration. This volume will review such trends, and developments of design methods and tools to support emerging design practices in the current landscape of globally distributed design teams, cloud services, and ubiquitous computing.
Available at:
http://www.springer.com/gb/book/9783319291536
http://www.amazon.com/Collaboration-Creative-Design-Methods-Tools/dp/331929153X
Overview
From the fields of human computer interaction and product design there has been a long standing and growing interest in developing innovative methods and tools to support the early phases of design. Ideas like low fidelity prototyping, sketching, creative workshops where stakeholders are involved as co-designers, have long ago made the transition from research literature to widely used practice. Whereas such research has a long and successful research tradition, current practice relies to a large extent on traditional means such as sketching on paper and conventional brainstorms. Such techniques have proven themselves and have emerged out of design practice over decennia. However, design practice is becoming increasingly distributed because of trends relating to globalization, open innovation processes, and the adoption of internet based applications to support remote collaboration. This volume will review such trends, and developments of design methods and tools to support emerging design practices in the current landscape of globally distributed design teams, cloud services, and ubiquitous computing.
Available at:
http://www.springer.com/gb/book/9783319291536
http://www.amazon.com/Collaboration-Creative-Design-Methods-Tools/dp/331929153X
Liapis, A., (2011) “Computer Mediated Collaborative Design Environments: Methods and frameworks to integrate creative tools to support the early stages of the design process”, ISBN: 978-3-8465-0699-8, LAMBERT Academic Publishing
Overview
The intellectual contribution of this book lies within the area of computer supported collaborative work (CSCW), focussing on computer supported collaborative design (CSCD). Research into CSCD seeks to understand how professional designers and organization interact with one another, aiming to integrate this understanding with the development of computer based tools to support real world settings. Much of the current technology developed to support the work of professional designers have been developed to aid individuals working alone, with tools such as computer aided drafting (CAD), scheduling, and database software. Literature and field studies involving professional designers were used as methods of qualitative data collection for the needs of this research, establishing the foundations for the implementation of a prototype collaborative design environment. The main focus of the prototype is to assist professional product designers when in remote collaboration during the early stages of the design process.
Available at:
[Amazon.com] - http://www.amazon.com/s?ie=UTF8&page=1&rh=n%3A283155%2Cp_27%3AAggelos%20Liapis
[eBay] - http://www.ebay.com/ctg/Computer-Mediated-Collaborative-Design-Environments-Aggelos-Liapis-2011-Paperback-/167699238
Overview
The intellectual contribution of this book lies within the area of computer supported collaborative work (CSCW), focussing on computer supported collaborative design (CSCD). Research into CSCD seeks to understand how professional designers and organization interact with one another, aiming to integrate this understanding with the development of computer based tools to support real world settings. Much of the current technology developed to support the work of professional designers have been developed to aid individuals working alone, with tools such as computer aided drafting (CAD), scheduling, and database software. Literature and field studies involving professional designers were used as methods of qualitative data collection for the needs of this research, establishing the foundations for the implementation of a prototype collaborative design environment. The main focus of the prototype is to assist professional product designers when in remote collaboration during the early stages of the design process.
Available at:
[Amazon.com] - http://www.amazon.com/s?ie=UTF8&page=1&rh=n%3A283155%2Cp_27%3AAggelos%20Liapis
[eBay] - http://www.ebay.com/ctg/Computer-Mediated-Collaborative-Design-Environments-Aggelos-Liapis-2011-Paperback-/167699238
Liapis, A., Malins, J. (Under Development) "Virtual Teams and Collaborative Environments: Knowledge Driven Creativity", IGI Global, Harrisburg, PA.
Overview
One of the principal objectives of this new book is to suggest improved tools and methodologies for CSCW which can be applied in a variety of disciplines and professional contexts. The book will explore the nature of creativity and how this relates to CSCW. In particular this book will identify the factors that limit creativity in virtual teams when using online collaborative environments. The overall objectives of the book are as follows:
Overview
One of the principal objectives of this new book is to suggest improved tools and methodologies for CSCW which can be applied in a variety of disciplines and professional contexts. The book will explore the nature of creativity and how this relates to CSCW. In particular this book will identify the factors that limit creativity in virtual teams when using online collaborative environments. The overall objectives of the book are as follows:
- To develop a clear understanding of the use of ontologies as an approach to developing computer supported collaborative working systems within the areas of creativity and design.
- To identify creative approaches for supporting ontology engineering.
- To develop the possible uses for collaborative environments that can be used to assist creative communities.
- To provide insights that support virtual teams, communities and associated ontologies.
- To examine the future developments in CSCW, focusing on collaborative environments.
- To demonstrate the advantages of using collaborative environments in order to increase productivity
Edited Book Chapters
Liapis, A., Haesen, M., Kantorovich, J., Alcantara, J.M. (2016) "Decrypting the IT needs of the designer during the creative stages of the design process" in Markopoulos, P., Martens, J.B., Malins, J., Coninx, K., Liapis, A., “Creative Collaboration: Principles, Methods and Tools for Early Design”, Human Computer Interaction Series, London: Springer Verlag.
Kantorovitch, J., Niskanen, I., Zafeiropoulos, A., Liapis, A., Gonzalez, J.M.G., Didaskalou, A., Motta, E. (2016) "Knowledge Extraction and Annotation Tools to Support Creativity at the Initial Stage of Product Design: Requirements and Assessment" in: Kunifuji, S., Papadopoulos, G.A., Skulimowski, A.M.J., Kacprzyk, J. (ed.) 'Knowledge, Information and Creativity Support Systems', Advances in Intelligent Systems and Computing pp 145-159, ISBN: 978-3-319-27477-5 (Print) 978-3-319-27478-2 (Online) London: Springer Verlag.
Malins, J., Gray, C. and Liapis, A. (in press, 2014) "Trialogical Learning: a new framework for learning through the creative relationship between emerging technologies and multiple participants" in: Bihanic, D. (ed.) 'User Empowerment: Interdisciplinary studies & combined approaches for technological products and services', London: Springer Verlag.
Liapis, A., Argyzoudis, E. (2013) "Galileo: A Collaborative Design Environment for the European Space Agency’s Concurrent Design Facility, in by Hardeep, S. and Kulwant, K "Designing, Engineering, and Analyzing Reliable and Efficient Software", IGI Global, Harrisburg, PA.
Liapis, A., Michas, N., Tsopelas, N. (2011) "Qlack: Towards a New Generation of Semantically Driven Information Systems" in "Collaboration and the Semantic Web" by Brüggemann, S. and D'Amato, C., IGI Global, Hershey, PA, USA
Liapis, A., Michas, N., Tsopelas, N. (2011) "Phoenix: Employing SmartLogic to a New Generation of Semantically Driven Information Systems" in "Grid Computing: Towards a Global Interconnected Infrastructure" by Preve, N.,Computer Communications and Networks Series, Springer-Verlag, London, UK
Liapis, A. (2010) " Enterprise Engineering: Design and Applications of Semantically Driven Information Systems’” In Smolnik, S., Teuteberg, F. and Thomas, O. (Eds.), Semantic Technologies for Business and Information Systems Engineering: Concepts and Applications, IGI Global, Harrisburg, PA
Liapis, A., Christiaens, S., (2009) " Collaboration Across the Enterprise: An Ontology Based Approach for Enterprise Interoperability" In Gregoris Mentzas, G., Panagiotis Gouvas, P., Thanassis Bouras, T., and Friesen, T. (Eds.), Semantic Enterprise Application Integration for Business Processes: Service-Oriented Frameworks, IGI Global, Harrisburg, PA
Malins, J., Liapis, A. (2008) "Tools to Support New Product Design: A Case Study of a Design Consultancy", The Role of Information Technology in Product Development: An Introduction edited by Nambisan, S., Annals of Information Systems, ISBN: 978-1-4419-1080-6 (Print) 978-1-4419-1081-3 (Online), Springer, , New York
Malins, J., Watt, S., Liapis, A., McKillop, C. (2006) "Tools and technology to support creativity in virtual teams" In S. MacGregor & T. Torres (Eds.), Virtual teams and creativity: managing virtual teams effectively for higher creativity, IGI Global, Harrisburg, PA.